Tuesday, 27 June 2017
The video game industry has a diversity problem – but it can be fixed

Added: 15.03.2017 11:30 | 28 views | 0 comments

Despite corrective initiatives, there are too few gaming industry opportunities for women and people of colour. This needs to change if it is to have a healthy future
Glance at last year’s big releases and you might think video games have cracked the issue of diversity. Two of 2016’s most acclaimed action adventures and both had black male leads, while , and indie game, Virginia, all featured women of colour. This year, we have flagship PlayStation4 title as well as , Nier Automata and Tacoma, all showcasing female protagonists. But look beyond the games and into the companies that make them, and you get a very different picture. Representation is still very much a problem.
In an age where a whole generation is taking its cultural cues and influences from games, this has vital importance even outside of the industry. Video games now make $90bn (£74bn) a year worldwide, dwarfing the cinema and movie businesses. According to figures , 50% of the UK population plays games, a figure rising to 99% among 8-15-year-olds. The growing popularity of games – on PC, console, smartphone and tablets – has also led to a surge in young people seeking to work in the industry: over 60 UK universities provide undergraduate and masters degrees in games development. But who are the people guiding this inspirational and pervasive cultural sector?

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