Monday, 01 May 2017
News with tag 3DMark  RSS
3DMark Windows v2.3.3693 Installer

Added: 12.04.2017 16:29 | 3 views | 0 comments

This update fixes an issue that affected the scores in the API Overhead feature test with DirectX 11 in the earlier 3DMark versions. In some cases, the issue led to more constant buffers to be updated than the actual geometries drawn, causing some systems to get lower scores in the DirectX 11 test. The scores from the API Overhead feature test with DirectX 11 from 3DMark v2.3.3693 are not comparable with scores from the same test in the earlier 3DMark versions. The benchmark scores for the API Overhead feature test with Vulkan and DirectX 12 are not affected. This update also fixes the Time Spy workload looping in Custom runs.

From: www.gamershell.com

3DMark Windows v2.3.3682 Installer

Added: 06.04.2017 16:16 | 5 views | 0 comments

Fixed an issue that could cause the API Overhead feature test to fail at the end of the DirectX 12 test on some systems.

From: www.gamershell.com

3DMark's API Overhead feature test now fully supports the Vulkan API

Added: 24.03.2017 17:47 | 5 views | 0 comments

Futuremark has announced that it has added Vulkan support to its 3DMark API Overhead feature test. This basically means that players can now compare the API performance of Vulkan, DirectX 12, and DirectX 11 with one easy-to-use test.

From: n4g.com

3DMark v2.3.3663 Available

Added: 23.03.2017 10:44 | 8 views | 0 comments

SystemInfo scan time greatly improved on X99 systems

Tags: 3DMark
From: www.gamershell.com

3DMark Windows v2.3.3663 Installer

Added: 23.03.2017 10:29 | 5 views | 0 comments

This is a major update that adds Vulkan support to the API Overhead feature test. Benchmark scores are unaffected with the exception of API Overhead feature test, which now produces scores for Vulkan instead of Mantle. New Added Vulkan support to the API Overhead feature test. Use the API Overhead feature test to compare Vulkan, DirectX 12, and DirectX 11 API performance on your PC. The Vulkan test requires compatible video drivers with Vulkan support. Check with your GPU vendor for Vulkan driver support if your hardware is unable to run the test. Note that the Vulkan test replaces the Mantle test found in previous versions of 3DMark. Improved SystemInfo scan time greatly improved on X99 systems. Fixed Fixed an issue that could cause the API Overhead feature test to fail to show a score at the end of an otherwise normal run on some systems. Fixed Time Spy test to properly recover from a corrupted shader cache - if runtime compiled shaders are found to be corrupted, they are deleted and recompiled. Uninstallation also now completely removes the shader cache folder. Fixed a scaling issue that could cause parts of the UI to end up outside the display area on 1080p monitors with 150% DPI scaling. UI will now scale appropriately even on high DPI scaling settings.

From: www.gamershell.com

3DMark Windows v2.3.3663 Installer

Added: 23.03.2017 10:29 | 49 views | 0 comments

This is a major update that adds Vulkan support to the API Overhead feature test. Benchmark scores are unaffected with the exception of API Overhead feature test, which now produces scores for Vulkan instead of Mantle. New Added Vulkan support to the API Overhead feature test. Use the API Overhead feature test to compare Vulkan, DirectX 12, and DirectX 11 API performance on your PC. The Vulkan test requires compatible video drivers with Vulkan support. Check with your GPU vendor for Vulkan driver support if your hardware is unable to run the test. Note that the Vulkan test replaces the Mantle test found in previous versions of 3DMark. Improved SystemInfo scan time greatly improved on X99 systems. Fixed Fixed an issue that could cause the API Overhead feature test to fail to show a score at the end of an otherwise normal run on some systems. Fixed Time Spy test to properly recover from a corrupted shader cache - if runtime compiled shaders are found to be corrupted, they are deleted and recompiled. Uninstallation also now completely removes the shader cache folder. Fixed a scaling issue that could cause parts of the UI to end up outside the display area on 1080p monitors with 150% DPI scaling. UI will now scale appropriately even on high DPI scaling settings.

From: www.gamershell.com

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