Tuesday, 28 March 2017
News with tag Contra  RSS
Sumo Slam

Added: 28.03.2017 19:57 | 1 views | 0 comments


Big" /> Control your character and attempt to bump the other players off the sides in 3 different and exciting gameplay modes. Have fun!

Tags: Contra
From: www.y8.com

Spiderman Motobike

Added: 28.03.2017 19:57 | 0 views | 0 comments


Big" /> Spiderman needs your control to ride his bike.

Tags: Contra
From: www.y8.com

Rain World Review - A Milestone in Animation | CGM

Added: 28.03.2017 16:52 | 0 views | 0 comments

Think Limbo, but more haunting and with better controls, and you'll have a basic idea of what Videocult's Rain World is about.

From: n4g.com

Star Conflict Client 1.4.2

Added: 28.03.2017 15:16 | 1 views | 0 comments

A fast paced MMO space adventure game that puts you behind the controls of interceptors, fighters and frigates

Tags: Contra
From: games.softpedia.com

Die for Valhalla! Demo 0.1.0

Added: 28.03.2017 14:06 | 1 views | 0 comments

Help Vikings fight heroic battles in this colorful beat 'em up with snappy controls and great sprites

Tags: Thief, Contra
From: games.softpedia.com

TheMansion v182

Added: 28.03.2017 13:49 | 1 views | 0 comments

TheMansion v182
This is a little Game! The Mansion 182 is a little game, contains only one scenario. The Mansion 182 is easy to play, but hard to master! Try to kill all enemies you can!! Get items to survive!! :) .

Tags: Contra
From: www.moddb.com

The joy of Rime and the petrification of indie gaming

Added: 28.03.2017 11:00 | 1 views | 0 comments


has seen more than its fair share of reversals: an open world platform-puzzler from Tequila Works set on a deserted tropical island, it was originally slated for the Xbox One before Microsoft dropped it, then scooped up as one of PS4's headline indie titles, only to be cast adrift a couple of years later. Save for a slightly rocky frame-rate on Xbox One, however, it's shaping up rather well. As the game begins, your character, a mop-headed youth in rags, awakens on a balmy shore studded with enormous marble ruins. Wandering along the beach past milling gulls and fretful crabs, you discover an inlet leading to a wooded dell. At its centre, the curiously lifelike statue of a fox.
By clambering up and calling out to smaller statues, dotted across the coast, you can free bolts of energy that coruscate down to the fox, eventually transforming it into a flesh-and-blood animal who opens the way to the island's more built-up interior. The act of racing these dancing ephemeral fireworks back to the statue could be Rime in a nutshell - serene yet boisterous, a game that is as much about the delight of inhabiting a particular body in a particular place as it is achievement or discovery.
Arcane secrets await deeper within the island - puzzles built upon perspective, a gigantic winged predator and a mechanism that, seemingly, allows you to change the time of day. Much as I'm eager to play on, though, my mind keeps sliding off the game. There's a strangely piecemeal, bolted-together quality to Rime, for all the fluid, organically weathered curves of its ruins and hillsides - it's a little too easy to pigeon-hole, to break down into sets of parallels and influences. The ocean is pure Wind Waker, contorted by creamy white breakers that beg you to plunge in. The island's terrain feels like a nod to the acclaimed Myst-a-like The Witness, the clean architecture of its puzzles buried amid impressionistic blobs of foliage and gentle yet irresistible light-shadow contrasts. The boy's movements evoke Ico, all flying knees and elbows accentuated by a flapping red cape, while the dynamic orchestral score puts me in mind of Ori and the Blind Forest, Microsoft's 2015 indie starlet - plangent tinkles of piano, soaring strings and a wordless female solo.

The joy of Rime and the petrification of indie gaming

Added: 28.03.2017 11:00 | 1 views | 0 comments


has seen more than its fair share of reversals: an open world platform-puzzler from Tequila Works set on a deserted tropical island, it was originally slated for the Xbox One before Microsoft dropped it, then scooped up as one of PS4's headline indie titles, only to be cast adrift a couple of years later. Save for a slightly rocky frame-rate on Xbox One, however, it's shaping up rather well. As the game begins, your character, a mop-headed youth in rags, awakens on a balmy shore studded with enormous marble ruins. Wandering along the beach past milling gulls and fretful crabs, you discover an inlet leading to a wooded dell. At its centre, the curiously lifelike statue of a fox.
By clambering up and calling out to smaller statues, dotted across the coast, you can free bolts of energy that coruscate down to the fox, eventually transforming it into a flesh-and-blood animal who opens the way to the island's interior. The act of racing these dancing, ephemeral fireworks back to the statue could be Rime in a nutshell - serene yet boisterous, a game that is as much about the delight of inhabiting a particular body in a particular place as it is achievement or discovery.
Arcane secrets await deeper within the island - puzzles built upon perspective, a gigantic winged predator and a mechanism that, seemingly, allows you to change the time of day. Much as I'm eager to play on, though, my mind keeps sliding off the game. There's a strangely piecemeal, bolted-together quality to Rime, for all the fluid, organically weathered curves of its shrines and hillsides - it's a little too easy to pigeon-hole, to break down into sets of parallels and influences. The ocean is pure Wind Waker, contorted by creamy white breakers that beg you to plunge in. The island's terrain feels like a nod to the acclaimed Myst-a-like The Witness, the clean architecture of its puzzles buried amid impressionistic blobs of foliage and gentle yet irresistible light-shadow contrasts. The boy's movements evoke Ico, all flying knees and elbows accentuated by a flapping red cape, while the dynamic orchestral score puts me in mind of Ori and the Blind Forest, Microsoft's 2015 indie starlet - plangent tinkles of piano, soaring strings and a wordless female solo.

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