Monday, 24 April 2017
News with tag DirectX 12  RSS
GameWorks Flow Tech in DirectX 12 With Real-time Fire and Smoke Simulation Showcased By NVIDIA In New Video

Added: 24.04.2017 18:17 | 0 views | 0 comments

Right before your eyes, watch it multiply.

From: gamingbolt.com

Dev: Scorpio's 12GB RAM Means No Real Technical Limit; It'll Take 2 Years To Fully Utilize Its Power

Added: 24.04.2017 11:48 | 1 views | 0 comments

Stardock CEO Brad Wardell said that Scorpio's 12GB GDDR5 RAM means that there'll be no real technical limits on the platform's games for a few years. Still, he said it will take a couple years to fully utilize that and DirectX 12/Vulkan APIs since developers need to have a "core neutral engine" to make the most of these technologies.

From: n4g.com

Stardock CEO Explains Why DX12 And Vulkan Adoption Rates Are Low, Need Proper Documentation

Added: 21.04.2017 14:44 | 4 views | 0 comments

DirectX 12 and Vulkan are supposed to be the wave of the future for PC gaming- that's what we've been told. But while the two APIs continue to be engaged in a fierce battle for supremacy, uptake on them by most developers has been... slow, to put it bluntly.

From: n4g.com

Nvidia Shows Impressive GameWorks Flow Tech Running in DirectX 12: Combustible Fluid, Fire and Smoke

Added: 21.04.2017 8:46 | 1 views | 0 comments

Check out some really neat flames joining the Nvidia GameWorks suite of development tools.

From: n4g.com

Stardock CEO Explains Why DX12 And Vulkan Adoption Rates Are Low, Need Proper Documentation

Added: 21.04.2017 8:45 | 1 views | 0 comments

DirectX 12 and Vulkan are supposed to be the wave of the future for PC gaming- that's what we've been told. But while the two APIs continue to be engaged in a fierce battle for supremacy, uptake on them by most developers has been... slow, to put it bluntly.

From: n4g.com

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