Tuesday, 28 March 2017
News with tag DirectX 12  RSS
3DMark's API Overhead feature test now fully supports the Vulkan API

Added: 24.03.2017 17:47 | 1 views | 0 comments

Futuremark has announced that it has added Vulkan support to its 3DMark API Overhead feature test. This basically means that players can now compare the API performance of Vulkan, DirectX 12, and DirectX 11 with one easy-to-use test.

From: n4g.com

3DMark Windows v2.3.3663 Installer

Added: 23.03.2017 10:29 | 2 views | 0 comments

This is a major update that adds Vulkan support to the API Overhead feature test. Benchmark scores are unaffected with the exception of API Overhead feature test, which now produces scores for Vulkan instead of Mantle. New Added Vulkan support to the API Overhead feature test. Use the API Overhead feature test to compare Vulkan, DirectX 12, and DirectX 11 API performance on your PC. The Vulkan test requires compatible video drivers with Vulkan support. Check with your GPU vendor for Vulkan driver support if your hardware is unable to run the test. Note that the Vulkan test replaces the Mantle test found in previous versions of 3DMark. Improved SystemInfo scan time greatly improved on X99 systems. Fixed Fixed an issue that could cause the API Overhead feature test to fail to show a score at the end of an otherwise normal run on some systems. Fixed Time Spy test to properly recover from a corrupted shader cache - if runtime compiled shaders are found to be corrupted, they are deleted and recompiled. Uninstallation also now completely removes the shader cache folder. Fixed a scaling issue that could cause parts of the UI to end up outside the display area on 1080p monitors with 150% DPI scaling. UI will now scale appropriately even on high DPI scaling settings.

From: www.gamershell.com

Star Citizen dropping DX12 support in favour of Vulkan

Added: 20.03.2017 11:30 | 4 views | 0 comments


Star Citizen will not use the DirectX 12 APIU to render its future inter-planetary shenanigans, instead sticking to Vulkan.

From: www.criticalhit.net

NVIDIA GeForce 378.78 WHQL Game Ready Drivers Boosts DirectX 12 Performance

Added: 12.03.2017 0:47 | 2 views | 0 comments

NVIDIA has officially launched their latest GeForce 378.78 WHQL Game Ready drivers that deliver a big boost to several DirectX 12 titles.

From: n4g.com

NVIDIA Game Ready Driver: DX12 Performance gets a boost, Ghost Recon Wildlands gets Ansel

Added: 10.03.2017 18:47 | 3 views | 0 comments

Today the NVIDIA GeForce GTX 1080 Ti was released and set a new performance bar for gaming. Along with it, NVIDIA dropped a new Game Ready Driver that is laser-focused on further improving performance in DirectX 12 games. The new driver also enables NVIDIA Ansel in Tom Clancys Ghost Recon Wildlands.

From: n4g.com

Nvidia's 378.78 driver delivers giant gains in several DirectX 12 games

Added: 09.03.2017 23:49 | 3 views | 0 comments

Get up to a 33 percent improvement in Rise of the Tomb Raider.

Don’t develop on DirectX 12 just chasing performance gains, says Ubisoft programmer

Added: 07.03.2017 17:50 | 9 views | 0 comments


Tiago Rodrigues, 3D programmer at Ubisoft Montreal, hosted a talk on the Advanced Graphics Tech card at GDC last week, covering the company’s experiences porting over their AnvilNext engine to DirectX 12. The Advanced Graphics Tech prefix alone should have been the first hint that much of the low-level discussion was going to fly straight over my head...
Keep it simple, plug a joypad into your PC and just play games. Check out our pick of the around right now. Ubisoft running the rule over DirectX 12
Turns out that the Game Developer Conference in San Francisco is like, totally aimed at game developers. I mean, they don’t make it easy for dimwit journos sitting in on complex discussions, about the identifiers used to logically address different GPU resources and queues, to fathom what the hell is going on.

From: https:

Nvidia is working on a big DirectX 12 GPU driver update

Added: 02.03.2017 17:12 | 5 views | 0 comments

A new driver update from Nvidia will take advantage of Microsoft's low-level API.

From: www.pcgamer.com

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