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|The art and joy of video game photography|
Added: 18.03.2017 8:00 | 11 views | 0 comments
Did you know that in 2015 more people died while taking selfies than were killed in deadly shark attacks? I don't know how many people typically die in deadly shark attacks each year, and I've wasted enough of Google's time this week to bother finding out, but it makes for a snippy tabloid headline, or barstool factoid -- providing nobody asks too many follow-ups. Like a furious and lonely baby boomer in a Daily Mail comments section, I'd be tempted to judge the unfortunates behind the statistic were it not for the fact that, earlier this week I fell out of a tree while trying to photograph bird eggs.
Zelda: Breath of the Wild is a game of kaleidoscopic delights and diversions. But none has grabbed me with quite the force as the Hyrule compendium, an encyclopaedia that Link must fill with photographs of every distinct creature, foe, flower, fruit, weapon and chest in the game. There is a sticker album-like appeal to the occupation, of course: you gotta capture 'em all. But there is also a layer of creative expression to the endeavour. The precise image that you take of the horse, mushroom or hoe is the one that's added to the compendium. In this way, the game appeals not only to the completionist, but also to the perfectionist. Now, when facing up against a Hyrulian monstrosity, my first thought is not, 'Which sword should I use', but rather, 'To which spot should I lure the beast to make the best use of the light?' In 2017, in my game at least, more Links have died taking compendium shots than in encounters with sharks (and not only because the sharks in Hyrule are talkative, handsome and kind).
This trick of mechanising digital photography in videogames has become ever more fashionable since Pokémon Snap first asked us to snap a Charmander while riding a rollercoaster through the countryside. One of the best additions to Nintendo's recent handheld remake of Dragon Quest VIII, for example, is the character Camera Obscura, who commissions you to take pictures while on your travels. Rather than merely snap a monster to fill an encyclopaedia, you're required to photograph them during specific idling animations. Obscura also encourages you to take pictures of particular landmarks, statues and pieces of architecture, and rewards you richly for doing so.
|Dragon Quest VIIIs old selling point is now its biggest weakness|
Added: 10.03.2017 21:45 | 9 views | 0 comments
Dragon Quest VIII, the entry which arguably made the series more popular in the West back on the PlayStation 2, is last game in the series that I need to play to finally catch up on them all. Thanks to the Nintendo 3DS port published last month, Im finally living the dream and closing out my knowledge of the main series, and yes, its everything I imagined it would be except for one nagging problem that I dont think has aged so well.
|The Gamesmen, Episode 157 Dah-na-na-na-naaaaaaaa|
Added: 08.03.2017 3:45 | 38 views | 0 comments
Join Amras89, Hardlydan, and Tephlon12 for game talk and fun! This time, The Gamesmen talk about Twitch selling games, Horizon: Zero Dawn and Native appropriation, Nintendo joy-con advice, Elite: Dangerous crowdfunding, and the tase of a Nintendo Switch game cartridge. Games discussed are The Banner Saga, Stellaris, Call of Duty Black Ops 3, Killer Instinct, Dr. Mario, The Legend of Zelda: Breath of the Wild, Horizon Zero Dawn, Rebel Galaxy, Guitar Hero Live, Bravely Default, Super Bomberman R, Snipperclips: Cut it out, together, 1-2 Switch, and Dragon Quest VIII: Journey of the Cursed King.
|Dragon Quest VIII’s Post-Game Is About Proving Yourself|
Added: 23.02.2017 20:00 | 8 views | 0 comments
With its four possible endings and two post-game dungeons, Dragon Quest VIII: Journey of the Cursed King encourages players to do their best and reach new heights with their characters.
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|Dragon Quest VIII: Journey of the Cursed King (3DS) Review|
Added: 17.02.2017 6:40 | 14 views | 0 comments
Considered by many to be the premier Japanese RPG of the PlayStation 2 era, Square Enix’s Dragon Quest VIII: Journey of the Cursed King was a revolutionary title for its time. If you happened to miss out on its 2005 debut release, you are in luck for the title has been given a chance at new life on the Nintendo 3DS, and in its conversion from home console to portable RPG the title underwent some changes that ultimately improve the core game experience. The 3DS game library has amassed quite an impressive array of RPG titles, and Dragon Quest VIII can stand alongside the best of them. This is one journey you won’t regret taking. The narrative Dragon Quest VIII: Journey of the Cursed King offers starts off as your standard RPG fare – you and your companions are tracking the evil Dhoulmagus, whom is responsible for cursing the Kingdom of Trodain and murdering innocents. At the advent of your adventure, you are accompanied by the hooligan Yangus, the cursed King Trode, and his daughter, Medea, whom is also cursed and has been turned into a mare. What makes Dragon Quest VIII such a delight to play is how the story evolves from a straightforward RPG to a compelling and surprising tale filled with unexpected events. A strong narrative partnered with an imaginative cast of characters makes for an entertaining and engaging adventure. When a captivating narrative is coupled with strong voice acting, the plot becomes more powerful and leaves a lasting impression on the player. Dragon Quest VIII features remarkable voice acting, and that allows the game to deliver an emotional experience that will move you and have you feeling connected to not only the characters, but to the events transpiring in the game. What makes Dragon Quest VIII such a portable joy is the sense of freedom the game provides and its impeccable pacing. After a brief introduction, the game opens up and allows you to explore the world and discover the secrets the environment holds. Locations are large in size, but also diverse in offerings. Whether you are traversing through a town, or navigating your way through a dungeon, the game makes you feel like you are a part of the world. It doesn’t feel like you are simply moving from location to location; instead the sense of progression feels natural and authentic. One significant change made to Dragon Quest VIII for Nintendo 3DS is that random encounters are now a relic of the past. While the PlayStation 2 version of Dragon Quest VIII featured random encounters, the new 3DS version eliminates that encumbrance in favor of showing the enemy monsters walk around the world map. Though a minor alteration, this modification increases the enjoyment one will have with the game as it allows you to freely enter or avoid combat. If you rather focus on completing a mission or reaching a destination, you can now do so without the interruption of battle; thus making the game...