Wednesday, 28 June 2017
News with tag Mass Effect 2  RSS
Anthem Has Mass Effect 1 and 2 Lead Writer Drew Karpyshyn Working On It

Added: 16.06.2017 0:29 | 8 views | 0 comments

Does this give you some hope?

From: gamingbolt.com

Drew Karpyshyn Working With Bioware On Anthem, Previously Worked On Mass Effect 1 And 2 As Lead Writer

Added: 14.06.2017 19:56 | 7 views | 0 comments


Bioware's Anthem, the studio is bringing back Drew Karpyshyn, the man who worked as a lead writer of Mass Effect and Mass Effect 2, to lead the development work on their new IP.

From: www.gamepur.com

We asked a landscape designer to analyse The Witcher 3, Mass Effect and Dishonored

Added: 10.06.2017 12:43 | 2 views | 0 comments

By Rob Dwiar Published 09/06/2017: "Whether you're traversing an expansive open world, climbing crumbling ruins or sneaking between shadowy city corners, the landscapes and environments we see in games have never been better. Gone are the days of miracle-growing trees popping up at certain draw distances. Instead, we have places and environments deliberately and carefully designed, and landscapes so realistic we can relate to them, be astonished by them, even yearn for them."

From: n4g.com

We asked a landscape designer to analyse The Witcher 3, Mass Effect and Dishonored

Added: 09.06.2017 8:00 | 5 views | 0 comments


Whether you're traversing an expansive open world, climbing crumbling ruins or sneaking between shadowy city corners, the landscapes and environments we see in games have never been better. Gone are the days of miracle-growing trees popping up at certain draw distances. Instead, we have places and environments deliberately and carefully designed, and landscapes so realistic we can relate to them, be astonished by them, even yearn for them. Naturally, ever-improving graphical capabilities have a lot to do with this, because as environments get more realistic, we increasingly experience them as 'real', but there can be, and often is, so much more to it than just the technical ability to crank up the aesthetics.
As a landscape designer, I find myself, particularly in recent years, both impressed and intrigued at how the virtual landscapes of games include practices and elements of real world landscape design, sometimes even down to the actual design of gardens and the selection of plants. It gives the environments much more depth intrinsically linked to games' narratives, themes, stories and settings, ultimately making for better, more accurate and game-complementing virtual spaces for us to explore, experience and gallivant around in.
Landscapes are no longer just outdoor spaces where stuff happens, but instead cool places that offer different atmospheres and interesting characteristics - places, in fact, that are intentionally designed for a purpose. Place making like this is difficult enough to master in real life locations, let alone virtual places you can't physically visit, but there are some games that manage it very well.

From: www.eurogamer.net

Mass Effect Andromeda’s Development Troubles Laid Bare- Frostbite A Problematic Engine For RPGs, Rushed Development, and More

Added: 09.06.2017 0:44 | 8 views | 0 comments

Murphy's Law in full effect.

From: gamingbolt.com

Mass Effect Andromeda’s ambition got the better of it, as new report details development woes

Added: 08.06.2017 10:30 | 10 views | 0 comments


Mass Effect Andromeda underwent massive changes close to launch, and wrestled with persisting problems that ultimately led to its terrible launch.

From: www.criticalhit.net

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