In 2012, as work on Mass Effect 3 came to a close, a small group of top BioWare employees huddled to talk about the next entry in their epic sci-fi franchise. Their goal, they decided, was to make a game about explorationone that would dig into the untapped potential of the first three games. Instead of visiting just a few planets, they said, what if you could explore hundreds?
Five years later, its hard to find anyone whos happy with the results.
Mass Effect Andromeda's multitude of development issues have been detailed in a new report. 's investigation into Andromeda's lengthy development describes a project built by a largely untested studio, on an engine still not suited to RPG development, managed by project leaders which hung on for far too long to gameplay ideas that were ultimately cut. Much of the finished game, which recieved mixed reviews, was reportedly built in the project's last 18 months.