To The Bone is the upcoming Netflix Original movie that tackles eating disorders. Lily Collins stars as a young woman who, after many failed attempts to overcome anorexia, enters a support group headed up by an unconventional doctor (Keanu Reeves).
Videogame Christmas has been and gone for another year, and left in its wake only memories of sweating executive producers and promises of future delights. But E3 2017 wasn’t simply a meat market for games. I mean, yes, it was that, but it was also a window into the attitudes of the industry’s most prominent creators, financiers, and overcaffeinated-whoop-from-the-crowd-ers.
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With the cardboard cutouts now disassembled and the world’s game journalists dispersed back to whence they came, it’s now time to reflect on the commonalities that gave this year’s E3 its character. And in doing so, perhaps, discover a bit about the industry’s trajectory. Let’s begin.
1. Quasi-Netflix TV show themes
EA Access is EAs Netflix-like subscription service which gives you access to a few free games which are permanent additions to The Vault alongside other discounts. Every month, one or two games are added which people love. Medal of Honor is just one of those series because many remember it fondly from their childhoods.
Microsoft has said there will be "at least" five games added to the Xbox Game Pass initiative every month. Game Pass is the subscription service a bit like Netflix which, for £7.99 a month (there's a 14-day free trial), gives you access to a library of Xbox One and Xbox 360 games (remember Xbox One has backwards compatibility). We have an elsewhere on the site. "We talk about 'more is better' and that means always having something new to play," Xbox Game Pass senior product manager Dennis Ceccarelli said during an Xbox Daily interview at E3 (via ).
HTC's fledgling virtual reality subscription service Viveport has just doubled the number of apps and games available to 150. Market researcher Digi-Capital projects that the VR/AR market will reach $108 billion by 2021, though there are a number of challenges to overcome to get there. Industry analysts have said that the biggest problem in VR is the ...]