Tuesday, 27 June 2017
News with tag Overwatch  RSS
5 Great Discord Bots for Overwatch

Added: 27.06.2017 0:46 | 0 views | 0 comments

Discord has quickly become the go-to text- and voice-chat application for gamers everywhere, and its the services excellent Bot integration that has made it so indispensable. Around the web, developers are creating a excellent Bots for every game community out there to get the most out of their Discord servers, and Overwatch is no exception. Whether its pulling stats, delivering the latest news, or pushing event reminders, the Bots have it covered. Here are the 5 Overwatch Bots every Discord server needs.

Tags: Overwatch
From: n4g.com

A look at the Overwatch 2018 Monthly Square Wall Calendar

Added: 26.06.2017 22:46 | 2 views | 0 comments

Amazon has put up a listing for the Overwatch 2018 Monthly Square Wall Calendar, revealing several details and images.

From: n4g.com

Seeking Reinvention, NBA Live 18 Finds Inspiration In Destiny, Overwatch

Added: 26.06.2017 21:00 | 2 views | 0 comments

Typically truncated to eight-month development cycles, sports games are known more for granular leaps in gameplay and feature sets. But coming off NBA Live 16, yet another entry that failed to make even a minuscule dent in the market, EA realized this slow and steady progress would never close the gap to make a true contender. To speed up the process, EA Sports granted its Tiburon studio something few sports game developers are ever given - a two-year runway for creating the next game in the series.
With its newfound longer dev cycle more aligned with traditional game development, instead of continually chasing the advancements Visual Concepts makes with the NBA 2K series, the studio took off its horse blinders and looked to the wider industry as a whole for inspiration. As I sat through my first demo of NBA Live 18's new feature sets, the developers continually made reference to fighting games, shooters, role-playing games, and even MMO raids.
NBA Live 18's new The One mode serves as the centerpiece for this new approach to sports games. One the surface, The One sounds like a facsimile of the NBA 2K set-up - you start by creating a player that you then use across the NBA-focused MyCareer, 5v5 sim Pro-AM, and streetball centric MyPark modes. But once you dive into the particulars, the differentiation is clear.
Users start by choosing a play style for their create-a-player. These break down into traditional basketball archetypes like playmaker, slasher, wing shooter, rim protector, stretch four, etc. <(a target="_blank" href="https://www.easports.com/nba-live/the-one/playstyles">you can see the full list here). Each class has different rating limits on specific skills, and as you progress you can choose to specialize in particular skills to customize your play style. For instance, in the "point shooter" build we saw in action, the user had a choice between concentrating on shooting off the dribble or making contested shots. Whichever you choose then has a higher skill threshold.
Players earn two types of currency after each game. XP can be spent upgrading your skills. The skill progressions don't just follow a simple numerical path, such as spending points to increase your dunking from 75 to 76, for instance. Instead, EA has sprinkled the upgrade path with variables like a signature shoe that matches your play style (don't expect to unlock Ewings with your point guard), new animations, and the occasional major jump that boosts your skill by 10 percent. You can always see your min-max options for each particular skill and the upgrades available so you can understand your player build's limitations and plot the best way to make your player better.
(Please visit the site to view this media)
The second type of currency users earn for completing specific objectives is RP, which can be spent on Overwatch style loot crates. These crates are filled with cosmetic and aesthetic enhancements for your player. These are tiered in the RPG standard common, rare, exotic, and legendary classifications. To eliminate some of the frustration players have with randomized crates in other games, EA says you can buy specific crate tiers to improve your chances of getting the items you want. EA plans to offer branded crates for partners like the Jordan brand, and will continue to create new crates when new apparel or shoes become available.
Skills and aesthetics help define your player, but NBA Live 18 has one more element that gives you more control over how your player performs - traits. These special passive abilities are unlocked by performing various objectives across The League and The Street games. Each follows a bronze-silver-gold upgrade path so you can improve their benefits over time. "Metaphorically, the team took a lot of inspiration from FPS loadouts and literally guns - what weapons and armor would I use to go into battle," says producer Mike Mahar. "This is what allows you to extend your character's capabilities into areas that maybe aren’t core to a shooting-first point."
These trait buffs can play into strategy when forming your team. If you are playing with several strong outside shooters, choosing the playmaker trait buff would boost their catch and shoot bonuses, making your team a formidable outside threat. In classic Destiny or Overwatch fashion, each play style also as a signature ability that acts as a buff and can be unleashed during a game. Certain traits can only be earned playing in the street, pro-am, or NBA, so you may have to excel across all three disciplines to make your ideal player.
In addition to these three modes of play, EA is also creating live events that give you a chance to earn special gear. EA referenced boss battles and raids when talking about these events; for instance, you may have to take on Allen Iverson in Philly to win a unique unlock.
To create harmony between the three modes that encompass The One, EA developed a narrative wrapper that ties the experience together. The framing gives your character a backstory and includes friends, agents, and NBA players you interact with along the way. The interactions you have with them determine the types of quests and outcomes available to you in the long run. You can get your first taste of this story when the Live 18 demo drops in August.
(Please visit the site to view this media)
In addition to our deep dive with NBA Live 18's The One mode, I played a few games to get a feel for how the controls have evolved over the last two years. EA focused heavily on animation quality, animation variety, physicality, and contextual awareness, and all of these things were on display in my short time with the game. You can never get a true feel for how a game will perform in the long run with one hand-on session, but I'm confident the gameplay is taking a strong step forward in the right direction.
Animations in the paint were a big weakness of Live 16, but I saw much more variety in post moves, contact during drives to the hoop, and a level of physicality that was frankly missing last time out. ame now has shot stick support, counters, fadeaways, turnarounds, and step backs, giving your big man the tools to succeed under the hoop. Defenders have counters to all of these moves as well.
On the perimeter, EA's new approach to defense should help users prevent opponents from blowing right past them every time. Holding the left trigger for auto assistance makes it much easier to stay between the attacker and the hoop, and when they move left or right you have a small timing window to counter that move and shut down their drive. "On the perimeter, it's almost more like a fighting game now where we are going one on one and my timing versus his timing makes all the difference," Mahar says. The counter window is bigger or smaller depending on your player rating.
Offensively, the right analog stick dribble mechanics return, but feel much more fluid than last game. Stars have unique dribbling packages to differentiate themselves from bench players, and EA has created more branch points so users can move more quickly in and out of animations.
Other promising tweaks include a revamped steal system that gives you a better chance of making a wipe when the ball is showing, A.I. controlled perimeter defenders better understanding how to police passing lanes, and a revamped, skill-based shooting mechanic rewards perfect shot release timing.
EA didn't go into much more specifics about other game modes other than to say franchise mode and Ultimate Team will return. When I asked about the inclusion of the WNBA rosters, I got the classic "We are not talking about the WNBA at this time" answer.
NBA Live 18 is scheduled to release on PlayStation 4 and Xbox One sometime this September. We expect to see a finalized release date as we move closer to the August free trial.

From: www.gameinformer.com

Torbjorn listens to Destiny’s Child, and other amazing Overwatch facts

Added: 26.06.2017 19:30 | 1 views | 0 comments

Did you know Overwatch’s Torbjorn is listening to Survivor by Destiny’s Child through his headphones? Well, did you realise that the world of Blizzard’s shooter is populated with flying cars - propped up by the solid light tech Symmetra uses - but two of the cars in the world randomly have wheels? They’ll be patched out at some point.
Check out ourlist so you’re always a step ahead. Torbjorn buff
Overwatch game director Jeff Kaplan and principle game designer Geoff Goodman have just hosted a video to answer questions about the game, revealing some juicy trivia in the process. 
In the video, embedded above, the pair talk quite extensively about hero creation. At one point, Mercy’s damage beam buffed attacks by 50%, but this was kinda ridiculous, so they took it down to 30%. Then the game released, time went by, and they tried putting it up to 50% again, only to realise it was still terrible. 

From: https:

Overwatch updates - everything Blizzard have planned for the months ahead

Added: 26.06.2017 17:28 | 1 views | 0 comments

The Overwatch development team has been extremely open about what’s happening with the game going forward and what Overwatch updates will happen in the future. As a partner to keeping you updated on what's happening in the game right now, we’ve gathered everything Blizzard have said about what happens next.
While we’re at it, here’s all the info we have on . Overwatch updates - what&'s next
We’ve split this into sections based on rough estimates of when different features are planned for. In cases where we don’t know, we’ve estimated based on perceived workload, but make it very clear that it is our estimation, not Blizzard’s. On that note, at least for the forseeable future, it looks like we can expect one major patch at the end of each month, though varying depending on big factors like BlizzCon and holidays.

From: https:

Latest Overwatch Patch Namechecks New Hero and Event

Added: 26.06.2017 12:20 | 2 views | 0 comments

Will we finally, finally see Doomfist appear? A new update could be suggesting so...

From: www.ign.com

Overwatch PTR Crashlog Points to Summer Games, Doomfist

Added: 26.06.2017 9:05 | 3 views | 0 comments

The 25th hero is apparently not far off.

From: gamingbolt.com

Overwatch's PTR suggests that patch 1.13 may usher in Doomfist

Added: 26.06.2017 5:23 | 3 views | 0 comments

Also, a new version of the Summer Games event.

From: www.pcgamer.com

Older articles »

Copyright © 2008-2017 newfreshgames.com  - all rights reserved