Paper Mario: Color Splash isn't just painting by the numbers. The series still straddles that awkward middle ground between pure RPG and adventure title, but this most recent entry has successfully found a comfortable niche that has silenced many of our prior gripes. Almost everything has been polished to a papery sheen - showcasing some of the series' best writing and presentation to date. Both the battle system and the overall plot are still some of the weaker aspects of the experience unfortunately, though they're moving slowly in the right direction.
Simply put, even when we were left unsatisfied by enemy encounters, Prism Island was always a joy to explore, with diverse environments and an endless amount of catchy tunes to keep you engaged from start to finish. It's a game of memorable moments that we would love to share but wouldn't dream of spoiling on you. Take Color Splash for what it is, and you might just find it to be a messy work of art.
Star Fox Zero may have experienced a rather turbulant flight to market but the end result has been well worth the wait, especially if you're a fan of the N64 instalment - and there can be few Star Fox fans out there who aren't. In terms of pure mechanics, content and structure it's a close match for the 1997 release, following the same non-linear branching pathways and packing each level with bonuses to collect and secrets to discover. The additions made to the Wii U title are generous, with the Walker, enhanced Landmaster and Gyrowing each bringing with them different tactics, strengths and gameplay possibilities. The only issue is that while these alternative modes of transport are fun to use in short bursts, the Arwing is much more fun to pilot - especially when you're dashing through enemy armadas or engaging in thrilling dogfights using the game's all-range mode.
Visually, Star Fox Zero is plain rather than jaw-dropping - when set against the likes of the Wii U's best-looking titles, such as or , it looks a bit ordinary - but the (mostly) 60fps performance makes all the difference, and it's important to remember that the Wii U is having to render not one but two perspectives simultaneously thanks to the GamePad's cockpit view. The sacrifice of graphical detail is therefore easier to stomach, and it's not as if Star Fox Zero can be branded ugly - "sparse" is a better description.
Once you've mastered the controls then you're faced with an outing which is easily on-par with the excellent N64 entry from which it draws so much inspiration - and that should be music to the ears of seasoned Lylat veterans. While some may mark Star Fox Zero down because of its initially obtuse interface, we feel that with perseverance it's possible to become totally attuned to the controls, thereby removing this as a legitimate concern. More pressing is the fact that the additional vehicles feel like they get in the way - a stronger focus on the Arwing segments would have been preferable, and would have made the experience far more consistent in terms of excitement. This grumble aside, Star Fox Zero is a solid entry in one of Nintendo's most underused franchises, and - if the forthcoming does indeed straddle the generational divide and launch on - arguably the last great Wii U exclusive.
Some will say, not unreasonably, that as the Wii U iteration can't fully match the Switch version in visuals and performance it should be docked a point. We understand and appreciate that perspective, but this is nevertheless a fully functional and still entrancing iteration of one of Nintendo's greatest ever games. Across dozens of hours it blends innovative ideas with established tropes, and unfolds in a manner different for everyone. The freedom, the spontaneity, and the outstanding charm and craft of The Legend of Zelda: Breath of the Wild isn't lost on Wii U.
The best version of the game is on Nintendo Switch, but Wii U owners need not despair - this incredible game still has a worthy home on Nintendo's 'last-gen' system.
Are you looking for a new party game to play with your friends and family? Scribble might be the game for you. Scribble is similar to Pictionary in that you are given a word and you have to create a drawing based on that word. The other players have to guess what that word is based on your drawing. Only you can see the word on the gamepad. This game brings Pictionary to the digital age. Instead of using paper and pen you use the gamepad. There are multiple gameplay modes designed with more than 2 players in mind. In
While the Wii U version is undoubtedly inferior to the PS4 and Xbox One offerings in terms of presentation, there's no denying that the Skylanders Imaginators offers a lot of value thanks to its character creation mode. While some might argue that this focus on virtual creatures goes against the tactile experience so beloved of toys to life players, it's an interesting new direction for a series which needed a change to maintain consumer interest. If you're a long-standing follower of Skylanders then you'll find a lot to like here.